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After various incidents at school, Sam's parents found out about her relationship, forbade Sam to close her bedroom door while Lonnie was over, and went into denial that their daughter is a lesbian. The two bonded over Street Fighter, punk rock, grunge and the burgeoning riot grrrl movement, and after sneaking off to a concert, the two became romantically involved. After moving in, Samantha found it difficult to adjust to her new high school, but eventually made friends with another girl, Yolanda "Lonnie" DeSoto, a JROTC cadet. Searching the house, Katie begins to piece together what happened during her absence. Upon arriving, she finds the house deserted, much of their possessions still in moving boxes, and a note on the door from Sam imploring Katie not to investigate what happened. Her family consists of her father, Terry, a failed writer who makes a living reviewing home electronics her mother, Janice, a wildlife conservationist who recently got promoted to director and her 17-year-old sister Samantha (voiced by Sarah Grayson). On 7 June 1995, 21-year-old Katie Greenbriar returns home from overseas to her family's new home in fictional Boon County, Oregon. In order to progress in the game, the player must find certain objects that unlock access to other parts of the house. Much of the interactivity rests upon looking at objects and notes within the house.
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There are no defined goals in the game however, the game encourages and rewards the player when they explore new areas of the house and search for new messages. The player takes the role of Katie in the first-person view, who can move around the house and view and interact with objects. Gone Home's characters and story were praised for addressing LGBT issues with which some players could identify. However, this also raised the question of whether Gone Home should be considered a game, and led to the derogatory term "walking simulators" to describe exploration games with little interactivity, though since then, the industry has come to embrace the term. Several outlets used the game as an example of video games as art, as its non-standard gameplay format demonstrates progression of the video game industry into more artistic forms. Gone Home was critically praised at release. The Fullbright team, having had previously worked on BioShock 2: Minerva's Den, took concepts and ideas from that game to craft an exploration game to engage the player into uncovering the narration by non-linear progression in their searching of the house, while keeping the project manageable for their small team. Atypical of most video games, Gone Home does not feature much interactivity, but instead has the player explore the house at their own pace and determine what has transpired by examining items, journals, and other items left around the various rooms. She comes to learn that her younger sister had recently come out as a lesbian to her family, creating strife with their parents that led to the current state of the house. Set in the year 1995, Gone Home puts the player in the role of a young woman returning from overseas to her rural Oregon family home to find her family currently absent and the house empty, leaving her to piece together recent events.
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Gone Home was first released for Microsoft Windows, OS X, and Linux computers in August 2013, followed by console releases for the PlayStation 4 and Xbox One in January 2016, the Nintendo Switch in September 2018, and iOS in December 2018. Gone Home is a first-person exploration video game developed and published by The Fullbright Company.
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